Capozzi Winery in Second Life

October 18th, 20068:38 pm @ Josh Hermsmeyer


I was going to wait a bit until we were completely set up, but Second Life has been in the news quite a bit today so I figured now was as good a time as any to unveil our plans for a winery in the virtual space known as Second Life.

While we won’t be the first Second Life winery (that distinction goes to the appropriately named Obscure Winery), we will be the first Real Life winery in the space (if you call a vineyard and a set of building plans a “Real Life winery”).

While one of my goals in undertaking this project is to generate awareness of our brand, we aren’t simply recreating our vineyard and proposed winery in a virtual space. Lots of companies are doing just that (Sony, Adidas, American Apparel, Cnet, etc) and the people who frequent Second Life usually respond with a collective shrug of the shoulders. I want to make something a bit more remarkable.

There will be a scale model of our winery on display on our island that will be open for comment, a tasting room for avatars (the digital representation of yourself you take into Second Life) where you can buy and drink wine (with entertaining results – though not the kind you might be thinking) as well as purchase branded clothing, all using the Second Life currency. But best of all we will have a series of kiosks/simulations that will guide visitors through an interactive wine making process.

The wine making simulator is something I’m very excited about. Basically what you will do is walk or ride out into the vineyard on an ATV, pick some grapes (make sure they are ripe!), de-stem and sort them and then take them to a fermentor and pick a yeast to inoculate the grapes with (there will be a few to chose from, some more appropriate than others). The process will continue through barreling and bottling and at the end the visitor will be furnished with a case of their wine. As an added twist, the wine will receive a “Farker rating” from 50-100 based on the choices made during the wine production. It should be interesting, educational and hopefully compelling.

Our Second Life architect’s name is Chip Poutine. Chip is an accomplished Real Life architect and teaches 3D modeling, CAD, and architectural design to grad students at the University of Calgary. He also writes a blog critiquing and commenting on architecture in Second Life called Virtual Suburbia.

We’ll be starting a new blog dedicated specifically to this project soon and I’ll be sure to post as things progress, but for now I’ll leave you with a few links on what Second Life is and the marketing opportunities that the space is affording businesses.

Reuters opens virtual news bureau in Second Life

Wired Magazine’s Guide to Second Life

Businesses find real opportunity in the virtual world of Second Life

Corporate culture booms in Second Life